using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class UpgradeStasisRound : Upgrade{

	protected override void ProjectileFiringEventHandler(object _sender,ProjectileEventArgs e) {
		base.ProjectileFiringEventHandler(_sender,e);
		Projectile sender=_sender as Projectile;
		ModifierApplyStatusEffect newModifier = new ModifierApplyStatusEffect(sender,null);
		newModifier.buffType=typeof(BuffStasis);
		newModifier.amount=0;
		newModifier.amountPerDamage=1f/15f;
		sender.AddModifier(newModifier);
	}

}
